There is not a traditional SP campaign, but the "Missions" are filling that gap Nothing has been "removed" - this is a new start.Īlso, on your list you do have at least a few errors I can point out: I'm just surprised at the reactions since we've said that we're starting "fresh" and from scratch for a while. If you have this mindset, of course you will feel disappointed. We have very early on stated that we are rebooting the franchise, and this means that there will be changes. You've changed a product that I already liked by removing parts that I liked So, until we have a reason to like the game, EA and DICE deserves every bit of negativity that comes with it. We are doing the best we have with what we have and what we have is largely restrictions and reductions from previous iterations. Nobody has told us that just that they have reduced functionality from before. for example, it would be cool if the AT ATs on rails have a boss like feel to them, where it really takes some skill and effort to take one down under a time limit. It is very convenient that you can't tell us about the fun parts of the game. The suspension of disbelief does not extend automatically to enjoyment or positivity. Sure it is Star Wars, but that doesn't make it automatically fun. I have very few reasons to think positively about this game at all. The only sl This is nothing but a large number of restrictions. I know this thread is about the AT ATs, but this is really about all the information we have been given. Instead of a large immersive universe we will be restricted to 8 maps on 4 planets
Naturally my skepticism has turned to negativity, because all the information that we have been given has been largely negative in its nature. I know you who have worked on the game might see them as "features", but you've changed a product that I already liked by removing parts that I liked. With the current limitations I don't see a reason why this game would be fun. With the available information I don't see why this game would be worth $60 for a try and see if you like it experience. And the fact that most simple questions have been met with the usual "we're not discussing now" and there's been no official gameplay footage makes us very uneasy about the possible state of the game come release. Not everyone can be happy.īut I can judge EA, and from them I expect the usual tricks.
Hopefully I'll love it, maybe I'll hate it, that's the gaming industry for you. I'm not making any judgment on the game itself until it comes out. And developed by DICE, a studio I adore but who noticeably lost their edge when it came to BF4 development. Voted worst company in America TWICE for their shady practices. We've waited all this time for a sequel to battlefront, which was rumoured ever since 2006 a year after Battlefront 2 release.īut it's handled by EA. I adore SWBF 1 and 2 and I always have, it's my favourite most defining game of my childhood right up there next to KOTOR and Republic Commando. r/StarWarsBattlefront subreddit statistics! Important Linksīattlefront II (2017) Modding Community Discord New to the game? Got a question about the subreddit? Chances are that it may have already been answered! Head on over to the F.A.Q page to find out. If it's urgent, then please message the moderators. Please correctly report posts if they break a rule. This includes rules against spam and harassment/abuse. The rules of reddit and reddiquette also apply. Posts must be relevant to Star Wars: Battlefront
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